GIA VR was originally a spin off of the GIA App using the same assets created in Maya for additional award winning content including interactive VR experiences with motion bases and interactive web experiences. GIA VR was used as a centerpiece for in person events and conferences until the pandemic halted those events. GIA VR was then adapted to be a series of interactive online experiences and the starting point for multiple training specific anatomy videos featuring Chris Surek, a leading facial anatomist:
- – Collaborated with the client and leading anatomists to insure accuracy of facial anatomy, aging, hours of scripts and voice overs, and injection techniques
- – Worked with creative directors and producers to create and maintain project timelines and budgets
- – Led the production of a series of microsite adaptations of the VR experience for use online
- – Modeled, rigged, and animated complex characters and internal anatomy structures in Maya then most integrations assets into Unreal
- – Lead teams of developers and artists
- – Created and implemented complex blueprints and sequences to gamify anatomy training using Unreal Engine and motion base simulation