Based on the award winning VR experience GIA VR, we modified existing assets to take a deeper dive into specific facial anatomy areas lead by Dr. Chris Sure to launch new a new products for Galderma. This was one of the first projects that combined the power of real-time engines and traditional video editing techniques. Two iterations of this were made and both won multiple awards.

  • Key Roles and Responsibilities: Animation (all), Rigging (all), Modeling, Lighting, Rendering, Video Editing
  • – Directed action in live video green screen sessions based on prototyped and existing 3D environments
  • – Updated the existing Unreal Project to a newer version of Unreal to take advantage of updated rendering tools
  • – Implemented and led updates to existing animations, blueprints, and lighting based on Creative Director feedback
  • – Exported cameras and renders for use in experimental video editing pipelines
  • – Lead teams of developers and artists

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S5D – Case Study