Based on the award winning VR experience GIA VR, we modified existing assets to take a deeper dive into specific facial anatomy areas lead by Dr. Chris Sure to launch new a new products for Galderma. This was one of the first projects that combined the power of real-time engines and traditional video editing techniques. Two iterations of this were made and both won multiple awards.
- Key Roles and Responsibilities: Animation (all), Rigging (all), Modeling, Lighting, Rendering, Video Editing
- – Directed action in live video green screen sessions based on prototyped and existing 3D environments
- – Updated the existing Unreal Project to a newer version of Unreal to take advantage of updated rendering tools
- – Implemented and led updates to existing animations, blueprints, and lighting based on Creative Director feedback
- – Exported cameras and renders for use in experimental video editing pipelines
- – Lead teams of developers and artists